The Scene Selection form allows you to select a cutcene for a level or gate. Click on a cutscene to select it.
You can also create custom cutscenes, or edit an existing custom cutscene. To create a cutscene, click the
"Create New" button at the bottom of the Cutscene Selection form. To edit an existing custom cutscene, click the
edit button () to the right of the cutscene.
Either action pops up the Cutscene Detail form:
The layout of the Cutscene Detail form depends on whether the cutscene is for a level or a gate. The Cutscene Detail
for a level has two tabs, and opens on the Graphic tab that allows you to select a graphic for the cutscene.
Field | Description | ||||||||
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Language | The Language dropdown in the upper right of the Cutscene Detail form specifies the language of its Name and text fields. Use the dropdown to switch between languages and specify text in any or all supported languages. | ||||||||
Name | The name of the cutscene. This name is only shown to players editing a map. It is never shown during gameplay. | ||||||||
Page Selection | Level cutscenes can have any number of pages, each with its own graphic and text. During a game, players move
from page to page of a cutscene by clicking it. The page selection section of the Cutscene Detail form contains
four buttons that allow you to add, delete, and view pages from a cutscene.
The page selection section is not shown for gate cutscenes, as these can have only one page.
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Graphic | The graphic on the selected page of the cutscene. Pressing the Graphic button pops up a File Selection form allowing you to select a jpg or png image for the cutscene image. The editor displays the selected graphic below the button. You must specify a graphic for every page of the cutscene to enable the Save button. | ||||||||
graphic overlay text | You can use the input field below the graphic name to enter text displayed on top of the graphic. This is optional; if this field is left blank, no text is displayed over the graphic. |
The Cutscene Detail Scene Text tab allows you to specify text for the cutscene that
is displayed below the cutscene's graphic.
All cutscenes (both level and gate) must have scene text, and the Save button is disabled until you specify scene text.
Although you must specify scene text for a gate, you can override a gate's scene text in a hotspot using the gate. This allows the
same gate cutscene to be used for multiple hotspots, with different text in each.
The Cutscene Detail for Gate Text tab is available only for gate cutscenes. It allows you to specify text that follows the scene text depending on whether or not the player is able to open the gate.
Field | Description |
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Language | The Language dropdown in the upper right of the Cutscene Detail form specifies the language of its text fields. Use the dropdown to switch between languages and specify text in any or all supported languages. |
Name | The name of the cutscene. This name is only shown to players editing a map. It is never shown during gameplay. |
Open | Specifies text that follows the scene text when the gate can be opened. This text normally informs the player that they have enough of the resource consumed by the gate to open it, and tells them how much will be consumed if they elect to open the gate. |
Closed | Specifies text that follows the scene text when the player is unable to open the gate. |
Closed Text Replaces Screen Text | When checked, the text for "Closed" completely replaces the scene text (instead of following it) when the player has insufficient resources to open the gate. |