Importing a Classic Trilogy Custom Texture into Stinky and Loof in Wonderland

Classic trilogy custom textures, such as those in the The Return To Wonderland Level Archive, do not contain a wall atlas and have a different naming convention for breakaway and floor tile textures. You can use the ConvertStyle utility, along IrfanView, a free image viewer and editor, to convert a classic trilogy custom texture to a Stinky and Loof in Wonderland custom style. Here are the steps:

  1. Download the ConvertStyle utility. The download is a zipped folder that contains the ConvertStyle executable and supporting files. It does not need installation other than unzipping.

  2. Download and install IrfanView. The link is to the download page for the recommended 64-bit version. There is also a 32-bit version available that you can download if you prefer.

  3. Copy file convertStyle.bat from the directory where you installed ConvertStyle to any convenient directory, preferably one in your path. Edit this file so that it sets the environment variables CONVERT_STYLE_HOME and IRFANVIEW_HOME to the full path to the ConvertStyle and IrfanView executables.

  4. Open a Command Prompt window by pressing Windows+R and entering the command cmd.

  5. For each classic trilogy custom style you want to convert, issue the command:

    convertStyle inputTextureDirectory outputStyleDirectory [-d desc.txt contents]

    where:

    inputTextureDirectory is the full path to the directory containing the classic trilogy custom texture you want to convert
    outputTextureDirectory is the full path to the directory where ConvertStyle should write the output Stinky in Wonderland style. ConvertStyle will create this directory if it does not exist.
    -d desc.txt contents is an optional argument specifying text describing the style that ConvertStyle can use to build the desc.txt file that's required to import the style

  6. Zip each output directory and use the custom graphics section of the Level Editor to import the style or styles into the game.